Member game handles containing any of the following will not
be tolerated: profanity, racism, sexism, drug use, or general vulgarity.
Players found with offensive names will be contacted by an official and asked
to edit their name to something more appropriate. If a member is found to be
using a handle that is deemed offensive after being asked to have it changed by
an official, that member will be issued a warning. If the rule is violated a
second time, that member will be removed from the event.
The Team Captain are in control of
all aspects of the team and have an obligation to not only himself but to the
other members on the "TEAM" to perform and lead. The Team Captain has
the right to add or remove members on his team at any time during the roster
unlock period.
In the absence of the team captain / manager, the assistant
team captain is in charge and responsible for all team actions. The assistant
team captain must be announced to the umpiring admin to avoid confusion.
Team captain changes are permitted if the team captain has
been terminated from the event by an official, or if the team captain decides
to leave the team. At that time, a new team captain may be assigned.
The team and the members on that team reserve the right to
oust the captain at anytime. For a team to enact this rule, 75% of the ACTIVE
members on the team have to submit a petition containing:
All team rosters are established during the registration
period prior to the start of the league. Changes to team rosters may take place
during the registration period and during the roster unlock period. Teams are
required to have the minimum number of members required to play a match to be
considered and ACTIVE team (at least 6 members).
Rosters are open to addition and removal of players from
every Wednesday (0001 hrs) to Thursdays (2359hrs). Rosters will be maintain in
the league section of the GameSync Forum
League officials shall take note of the additions and
changes via the league section of the forum.
To have a team activated:
Team names containing any of the following will not be
tolerated: profanity, racism, sexism, drug use, or general vulgarity. Teams
found to have an offensive name will be contacted by an official and asked to
edit their name to something more appropriate. If a team is found to be using a
handle that is deemed offensive after being asked to have it changed by an
official, that team will be issued a warning. If the rule is violated a second
time, that team will be removed from the event and no refund will be issued.
Team name changes are allowed at anytime, but are limited to
one (1) change per season.
All members are required to uphold and observe a universal
level of sportsmanship. Any unsportsmanlike action which includes but is not
limited to (Racism, Profanity, Rude Acts, Vulgar Acts, Acts of Belligerence,
and Disrespect of an Official) may be reviewed and are reason for filing a
disputed.
Rulings on sportsmanship are subject to official interpretation. If a member or
team is found in violation of this rule the following actions will happen:
Minor
infractions as judged by an official: Formal warning to player/captain
Major
infractions as judged by an official: (1) match suspension
Sever
infractions as judged by an official: (2) match suspension
Any accusations of unsportsmanlike conduct must be submitted
as a dispute and will be investigated by league officials. UNSPORTSMANLIKE
CONDUCT DISPUTES WILL NEVER RESULT IN ROUNDS BEING REVERSED!
Members and team captains MUST comprehend and follow all
rules. Ignorance of the rules is not an excuse for a violation. The game
environment can be best defined as any and all files used to control,
influence, or manage game play
ALL members MUST use default models. If a member is found
using ANY NON-STANDARD models during an event match, it will be considered a
violation of the rules and will result in a loss and termination from the
event. This includes ALL skins as well.
ALL members MUST use default sprites. If a player is found
using ANY NON-STANDARD sprite during an event match, it will be considered a
violation of the rules and will result in a loss and termination from the
event.
Members ARE allowed to edit their user configuration files
in the native game directory. Members ARE NOT allowed to have any other
configuration files inside the native game directory. Any other configuration
files found maybe considered a violation of the rules and could result in a
loss, and one (1) week suspension.
The use of any third party application and or program to
influence or manipulate the game environment is strictly prohibited. Any such
situations will be regarded as a cheating violation and will result in a loss
and immediate termination from the event.
The use of custom sprays, while frowned upon, may be used so
long as they are not:
The use of the above sprays will be considered a violation
of the rules and will and will result in a loss, and a member warning, and
possible termination.
In game chat, while frowned upon, is not illegal so long as
it is done in a positive nature. All Message Mode chat must be kept to a
minimum and may not include any profane or derogatory comments. Message Mode
violations are subject to the rules of sportsmanship.
The use of the in-game voice communication software like Team Speak and Ventrilo are the preferred forms of voice communication and
are also permitted.
Matches are to be scheduled and played on every Friday,
Saturday and Sunday of the planned league season. Failure to schedule and play
any event match by then could result in forfeit losses for both teams.
Team Captains are required to contact their opponent through the GameSync TF2
league forum before match day Friday to establish the match time and the
designated server(s). While communicating via other third party applications
(IRC, Steam, MSN, etc.) is commonplace, League Officials will only accept
communication logs stated in the GameSync Forums. Any team having trouble
scheduling a match within these guidelines needs to contact the officials for
assistance.
Teams may reschedule a match date and time before match day
Friday by stating the changed within the forum post. After the scheduling
deadline day has passed, teams CANNOT reschedule their match.
At the completion of the match, the umpiring admin and team
Captain from both teams MUST report the match final score at the GameSync
Forum, under the same post as their match scheduling post. Umpiring Admins shall
report all forfeit wins on behalf of the teams.
Team Captains are required to report all scores as
accurately as possible. Intentionally reporting false or erroneous scores may
result in having the match overturned (regardless if the match was played or
not). Multiple violations of this rule will result in the termination of the
team from the event.
Forfeit wins will be issued for the following reasons only:
Any team that receives three (3) forfeit losses may be
removed from the event. Teams are allowed to have an unlimited amount of
forfeit wins during the season. Umpiring admins shall be responsible for the confirmation
of forfeit wins
NO
spectators are allowed in a match server while a "LIVE" event match
is underway with the exception of the umpiring admins. Any person interested in
watching matches should do so via the spectator source tv.
It is illegal to intentionally utilize any game exploits.
Specific game exploits will be included in the game specific rules. For any
exploits used that are not explicitly covered, umpiring admins have discretion
to determine the intention and extent of the violation. Umpires have full
discretion to modify the exact penalty to suit the offense.
Cheating in any form is considered a violation of the rules
and will result in immediate member termination. Cheating / Hacking is
considered any manipulation of server configurations, client configurations,
models, skins, weapons, sounds, or anything that alters the predetermined
settings listed within the rules. This includes aim bots, wall hacks, speed
hacks, ESP hacks, or any third party programs. Umpiring Officials have the
final word on what is deemed a cheat or hack. Any players caught cheating in the
league will be suspended for a minimum of 8 matches.
Using any non registered member to play in any match is
considered a violation of the rules. If a team is caught with a RINGER it will
result in the following course of action:
If you or
one of your members is going to be playing from a place other than their
original point of registration, that member needs to notify a league official.
Failure to do so will result in a ringing suspension unless there is sufficient
evidence to prove otherwise.
Only the Team Captain has the right to dispute a member(s)
or team that they feel is in violation of the rules. All disputes must be filed
within twenty-four (24) hours of the completion of the match. A match must be
reported regardless of whether a dispute is being filed. If the dispute is
filed after the twenty-four (24) hour period, the dispute will be disregarded.
A ruling will be made one (1) week after the requested POV (point of view)
demos are received by the league official. At that time, an email with the
details of the ruling will be sent to all parties involved in the dispute.
If you suspect a member(s) of cheating, be prepared to list
exactly where you think this occurred in the match. Please supply as much
detail in the comment section of the dispute form as to provide the officials
with the most accurate information possible. IF A VALID DESCRIPTION IS NOT
PROVIDED THEN THE DISPUTE WILL BE CONSIDERED VOID!
If a dispute has been filed, league officials will contact
all the parties being disputed and request all POV (point of view) demos. The
parties involved will then have forty-eight (48) hours to submit all requested
files to the official in charge of the dispute. While a majority of disputes
can be resolved from this information, there is the chance that server logs may
be requested to further assist in determining a ruling.
If a player has been requested to submit demos to an official for whatever
reason, the player has forty-eight (48) hours to comply. If the player does not
have the requested information, THE FOLLOWING PENALTIES WILL BE ENFORCED:
IF A MATCH HAS BEEN OVERTURNED AS A RESULT OF VIOLATING THIS
RULE, THE MATCH SCORE WILL NEVER BE REOVERTURNED EVEN IF DEMOS ARE RECEIVED AT
A LATER DATE AND CLEAR ANY OR ALL MEMBER OF ANY AND ALL ALLIGATIONS
If a team attempts to manipulate or exploit a rule in any
way other than for its intended use, officials reserve the right to make a
final ruling and interpretation on the rule in question for the given event
match and\or dispute.
League officials reserve the right to modify the rules as
needed. This includes changes due to software updates or releases, and all
other changes deemed necessary the panel of officials. Teams should check the
rules on a regular basis and prior to every match to ensure they are in
complete compliance. Teams must understand that the rules listed are guidelines
that GameSync will use to ensure fair and competitive play. All the rules are
subject to interpretation.
All players and team captains are required to record first
person demos of all event matches. You must have a separate demo for each half
of play. All players are required to hold first person demos for at least seven
(7) days. After the seventh (7th) day, the demos may be discarded.
If a player has been requested to submit demos to an official for whatever
reason, the player has forty-eight (48) hours to comply. If the player does not
have the requested information, THE FOLLOWING PENALTIES WILL BE ENFORCED:
IF A MATCH HAS BEEN OVERTURNED AS A RESULT OF VIOLATING THIS
RULE, THE MATCH SCORE WILL NEVER BE REOVERTURNED EVEN IF DEMOS ARE RECEIVED AT
A LATER DATE AND CLEAR ANY OR ALL MEMBER OF ANY AND ALL ALLOGATIONS
The class restrictions are now as follows:
2 Soldiers
2 Snipers
2 Scouts
2 Pyros
1 Medic
1 Heavy
1 Spy
1 Demoman
1 Engineer
NOTE: If at
any time during the match a team uses more than the maximum number of any
class, a warning shall be issued, on the 3rd warning, the offending
team will be disqualified and awarded a loss for that map.
Refusal to
switch classes by a member of any team regardless of the number of warnings
will result in the match being overturned (30secs past the initial warning).
Each competitive map in TF2 has its own unique rules. Please
review and understand the rules of each map before competing.
i.
Two
20 minute halves with a cap limit of 3, the first team to get 4 caps or the
most points after both 20 minutes half wins the match. (1) capture
= (1) point.
i.
Both
teams will attack and defend once. The team with the most points after 1 set wins.
There is no time limit for this map.
i.
There
will be 2 halves for granary. Either playing to 3 points or 20 minutes will end
the first half, resulting in the switching of sides. First team to 4 points
wins the match or the highest score after 40 minutes.
i.
Both
teams will attack and defend twice. The team with the most points after 4
rounds wins. There is no time limit for this map.
i.
There
will be 2 halves for well. Either playing to 3 points or 20 minutes will end
the first half, resulting in the switching of sides. First team to 4 points
wins the match or the highest score after 40 minutes.
NOTE: All CP MAPS will be played until one team reaches the amount of points
needed for that specific map. If the time limit expires, the score of the match
will be reported as the score when the time limit expired. NO SUDDEN DEATH
ROUNDS WILL BE PLAYED.
A match is considered "COMPLETE" once one team wins the required
amount of rounds in regular match play.
All matches are to be played with a minimum of five (5)
players per team. If a team does not have the required minimum of five (5)
players at match time, a win will be awarded to the other team. No team will be
allowed to play with less than the required minimum number of players unless
the match has already started and a player has dropped.
A team which has failed to field sufficient players for 3
matches will be dropped from the league.
A scout
melee fight between the team captains will determine the rights as to what side
they want to start on. ALL teams are required to play one (1) half as BLUE and
one (1) half as RED.
After
finishing the first half of the game, teams are allowed an optional five (5)
minute break. Team leaders should exchange information regarding the second
half (dedicated server IP and password) if necessary. Ideally, dedicated server
information for the second half should be known in advance. Half time gives an
opportunity to finalize server information in case of changes. If a team fails
to show up in the agreed upon server or fails to have the required minimum
number of players, that team will forfeit the remaining rounds.
Once a half is deemed LIVE, teams are NOT allowed to restart
the match, unless a player drops from the server within the first minute of
play. If the server is reset after the first minute.
Respective teams are responsible for players who experience
connectivity problems. Teams should have back-up players ready to join if a
player gets disconnected or lags out. If a player lags out the server should be
paused immediately. If the lag out occurs within the first minute of play, the
half is to be restarted.
If an entire team leaves the server prior to conclusion of
the match, any remaining rounds will be forfeited, including the current
unfinished round.
At no point in any match will sudden death be played.
Player substitutions are allowed at anytime during the
match. A player is only allowed to join the dedicated server AFTER the player
whom he/she is substituting for has left the server. Failure to do so and
allowing a reasonable advantage may result in a loss of rounds.
SRCTV Guidelines
SRCTV must be configured with a minimum delay of 120 seconds. It is the team’s
responsibility to check the SRCTV delay before the start of the match. Once a
match goes LIVE there can be no dispute filed for a SRCTV delay less than 120
seconds. However, if while the match is LIVE a team notices that the SRCTV
delay is less than 120 seconds, the SRCTV must be kicked by the following round
It is illegal to use a map glitch/exploit for one's
advantage when it was not in the original intent of the game or mapmaker. Teams
and/or players found in violation of these rules will be penalized for a determined
amount of rounds from the final match score. All round reversals are on a
case-by-case basis and a league official will specify whether or not reversed
rounds need to be re-played on a later date. Refusing to replay a reversed
round(s) will result in the automatic forfeit of the round(s) reversed.
Additionally, team termination and/or player suspension(s) may occur
(suspension lengths and team termination are up to the judgment of the
officials).
It is LEGAL to shoot through floors and walls where it is possible.
Killing during the set-up time is ALLOWED on any map where it is possible. This
includes rocket jumping on the trains on cp_well or
sniping through the cracks.
It is illegal to intentionally utilize any game exploits.
Game exploits include, but are not limited to, the exploits defined in this
section. For any exploits used that are not explicitly covered, officials have
discretion to determine the intention and extent of the violation. The default
penalty may be a reversal of up to three (3) rounds and possible suspension of
the offending player. Officials have full discretion to modify the exact penalty
to suit the offense.